UX DESIGN
Ideate / Prototype / Test / Iterate
With a problem statement and design principles in place, it was time to start brainstorming ideas for the product and the interface.
Sketching & Rapid Wireframing
Each team member sketched out ideas and quickly created low fidelity wireframes. We gathered together and each designer presented their ideas to the group. Interestingly, we found that each designer had some key ideas in common with at least one or two others. We were able to discuss all of ideas from each design and categorize them into two larger solution concepts. We decided to break out into two groups of three designers to explore and refine both of those larger design concepts for the rest of the project.
TASK FLOWS
My initial design ideas mainly aligned with solution #1, so I worked with two other designers for the remainder of the project on building out and refining that design. We outlined three main task flows for the application to help create a visual outline of the screens that we needed to design.
PAPER PrototypING
We had roughly two days to create higher fidelity wireframes and turn them into a prototype to test with the kids during the second workshop. Each designer in my group took one of the primary task flows and created wireframes for that flow. We used a wireframe kit to help ensure consistency once we pulled all of the wireframes together. We periodically shared our wireframes with each other to get feedback and ensure that we all agreed on the design and execution.
We printed several sets of our wireframe screens to use as paper prototypes for the workshop.
CO-CREATION WORKSHOP #2 AND USER TESTING
During the second workshop with the kids, we reviewed the design thinking process, did another co-creation exercise, and tested our two design solution prototypes. We gave the kids specific tasks to complete and took notes for future iterations.
User Testing Insights for Solution #1:
- The idea of awarding badges for reaching specific milestones was well received.
- By using design patterns, we helped minimized confusion while navigating the application.
- Some of the high-level category names we used for the activity browsing screen were confusing and required clarification.
- The kids liked the idea of being able to search and browse categories.
- Students really liked specifying interests and seeing recommended activities.
As a fun reward for the kids’ participation in the workshops, each designer on my team designed a digital version of one of the kids' activity posters they created in the first workshop (see mine below). It was great to see their faces light up when we showed them each of the designs!
ITERATION
We each went back to the wireframes we designed and refined them based on the testing insights and feedback. We made sure to account for empty states, expanded states, modals, and error states. I then worked with one of the other designers on my team to create an annotated, clickable prototype in Axure from our wireframes.